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Hellblade: Senua’s Sacrifice: Mental Illness or a Walk Through Hel?

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Hellblade: Senua’s Sacrifice is a graphically beautiful game that explores the journey of a young woman named Senua who is looking for her lost lover, Dillion. Her journey involves fighting her worst nightmares, facing her fears, and fighting the dark gods that hold the soul of her beloved. There is a catch to her journey: she hears voices in her head that whisper through her journey, distracting her and clouding her judgement. Many reviews of this game say that it is an amazing game about mental illness — but is that true? What if Hellblade is a ghost story told from her point of view as her soul travels through hell? Could it be that Hellblade is a Dante’s Inferno with a Viking twist?

As Senua goes through her journey, the voices in her head express her doubt and fears and get louder when she starts to get hurt or she panics. Her end goal is to conquer the darkness that consumes her and find the soul of her lost lover and release him from Hel. The opening of the game is a basic walkthrough until she reaches the first boss. With this first boss, Senua made a deal that caused her to be marked. Now parts of her vision become skewed, and that could have something to do with having a mental illness, or it could be that after making a pact to pass through Hel, she sees the images and figures that do everything in their power to stop her from going further into Hel.

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